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Corrigendum to “Are there optimal levels of arousal to memory? Effects of arousal, centrality, and familiarity on brand memory in video games” [Comput. Human Behav. 28 (2012) 285–291]
Eui Jun Jeong, Frank A. BioccaVolume:
28
Year:
2012
Language:
english
DOI:
10.1016/j.chb.2012.02.018
File:
PDF, 105 KB
english, 2012