The world’s most intense online gaming culture: Addiction and high-engagement prevalence rates among South Korean adolescents and young adults
Seok, Soonhwa, DaCosta, BoaventuraVolume:
28
Language:
english
Journal:
Computers in Human Behavior
DOI:
10.1016/j.chb.2012.06.019
Date:
November, 2012
File:
PDF, 210 KB
english, 2012