Efficient Triangle and Quadrilateral Clipping Within...

Efficient Triangle and Quadrilateral Clipping Within Shaders

McGuire, Morgan
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Volume:
15
Language:
english
Journal:
Journal of Graphics, GPU, and Game Tools
DOI:
10.1080/2151237X.2011.619891
Date:
November, 2011
File:
PDF, 425 KB
english, 2011
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