Steady-State Visual Evoked Potential-Based Computer Gaming...

Steady-State Visual Evoked Potential-Based Computer Gaming on a Consumer-Grade EEG Device

Chumerin, N., Manyakov, N. V., van Vliet, M., Robben, A., Combaz, A., Van Hulle, M.
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Volume:
5
Language:
english
Journal:
IEEE Transactions on Computational Intelligence and AI in Games
DOI:
10.1109/TCIAIG.2012.2225623
Date:
June, 2013
File:
PDF, 1.31 MB
english, 2013
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