Indirect Network Effects and the Product Cycle: Video Games...

Indirect Network Effects and the Product Cycle: Video Games in the U.S., 1994-2002

Matthew T. Clements and Hiroshi Ohashi
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Volume:
53
Language:
english
Journal:
The Journal of Industrial Economics
DOI:
10.2307/3569886
Date:
December, 2005
File:
PDF, 3.27 MB
english, 2005
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