GPU-Based Multiresolution Deformation using Approximate...

GPU-Based Multiresolution Deformation using Approximate Normal Field Reconstruction

Marinov, Martin, Botsch, Mario, Kobbelt, Leif
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Volume:
12
Language:
english
Journal:
Journal of Graphics, GPU, and Game Tools
DOI:
10.1080/2151237X.2007.10129234
Date:
January, 2007
File:
PDF, 1.33 MB
english, 2007
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