Behavior generation for interactive virtual humans using...

Behavior generation for interactive virtual humans using context-dependent interaction meshes and automated constraint extraction

Vogt, David, Lorenz, Ben, Grehl, Steve, Jung, Bernhard
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Volume:
26
Language:
english
Journal:
Computer Animation and Virtual Worlds
DOI:
10.1002/cav.1648
Date:
May, 2015
File:
PDF, 5.89 MB
english, 2015
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