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[ACM Press the 2010 Workshop - Monterey, California (2010.06.18-2010.06.18)] Proceedings of the 2010 Workshop on Procedural Content Generation in Games - PCGames '10 - Cellular automata for real-time generation of infinite cave levels

Johnson, Lawrence, Yannakakis, Georgios N., Togelius, Julian
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Year:
2010
Language:
english
DOI:
10.1145/1814256.1814266
File:
PDF, 1.42 MB
english, 2010
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