Implementing a physics-based model of crowd movement using...

Implementing a physics-based model of crowd movement using the Unreal Development Kit

Bott, Mitchell J., Petty, Mikel D.
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Volume:
6
Language:
english
Journal:
Journal of Gaming & Virtual Worlds
DOI:
10.1386/jgvw.6.3.275_1
Date:
September, 2014
File:
PDF, 841 KB
english, 2014
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