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Do World of Warcraft (MMORPG) players experience less loneliness and social anxiety in online world (virtual environment) than in real world (offline)?
Martončik, Marcel, Lokša, JánVolume:
56
Language:
english
Journal:
Computers in Human Behavior
DOI:
10.1016/j.chb.2015.11.035
Date:
March, 2016
File:
PDF, 390 KB
english, 2016