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[IEEE 2016 13th IEEE Annual Consumer Communications & Networking Conference (CCNC) - Las Vegas, NV, USA (2016.1.9-2016.1.12)] 2016 13th IEEE Annual Consumer Communications & Networking Conference (CCNC) - Modeling Cloud gaming experience for Massively Multiplayer Online Games
Dhib, Eya, Boussetta, Khaled, Zangar, Nawel, Tabbane, NabilYear:
2016
Language:
english
DOI:
10.1109/ccnc.2016.7444810
File:
PDF, 499 KB
english, 2016