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To gamify or not to gamify? An experimental field study of the influence of badges on motivation, activity, and performance in an online learning course
Kyewski, Elias, Krämer, Nicole C.Volume:
118
Language:
english
Journal:
Computers & Education
DOI:
10.1016/j.compedu.2017.11.006
Date:
March, 2018
File:
PDF, 335 KB
english, 2018