The Effects of Social Environments on Time Spent Gaming:...

The Effects of Social Environments on Time Spent Gaming: Focusing on the Effects of Communities and Neighborhoods

Lim, Tee Teng, Jung, Sun Young, Kim, Eunyi
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Volume:
21
Language:
english
Journal:
Cyberpsychology, Behavior, and Social Networking
DOI:
10.1089/cyber.2017.0439
Date:
April, 2018
File:
PDF, 125 KB
english, 2018
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