Implementing a theory-driven gamification model in higher...

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Implementing a theory-driven gamification model in higher education flipped courses: Effects on out-of-class activity completion and quality of artifacts

Huang, Biyun, Hew, Khe Foon
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Language:
english
Journal:
Computers & Education
DOI:
10.1016/j.compedu.2018.06.018
Date:
June, 2018
File:
PDF, 2.04 MB
english, 2018
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