Treatment of phantom limb pain (PLP) based on augmented...

Treatment of phantom limb pain (PLP) based on augmented reality and gaming controlled by myoelectric pattern recognition: a case study of a chronic PLP patient

Ortiz-Catalan, Max, Sander, Nichlas, Kristoffersen, Morten B., Håkansson, Bo, Brånemark, Rickard
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Volume:
8
Year:
2014
Language:
english
Journal:
Frontiers in Neuroscience
DOI:
10.3389/fnins.2014.00024
File:
PDF, 668 KB
english, 2014
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