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Perceptions of Students for Gamification Approach: Kahoot as a Case Study
Bicen, Huseyin, Kocakoyun, SenayVolume:
13
Language:
english
Journal:
International Journal of Emerging Technologies in Learning (iJET)
DOI:
10.3991/ijet.v13i02.7467
Date:
February, 2018
File:
PDF, 2.67 MB
english, 2018