The Fusion of Literacy and Games: A Case Study in Assessing...

The Fusion of Literacy and Games: A Case Study in Assessing the Goals of a Library Video Game Program

Brown, Ron T., Kasper, Tamara
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Volume:
61
Year:
2013
Language:
english
Journal:
Library Trends
DOI:
10.1353/lib.2013.0012
File:
PDF, 372 KB
english, 2013
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