![](/img/cover-not-exists.png)
The Fusion of Literacy and Games: A Case Study in Assessing the Goals of a Library Video Game Program
Brown, Ron T., Kasper, TamaraVolume:
61
Year:
2013
Language:
english
Journal:
Library Trends
DOI:
10.1353/lib.2013.0012
File:
PDF, 372 KB
english, 2013