Creative Education, Teaching and Learning (Creativity, Engagement and the Student Experience) || The Game as a Talking Tool: Using a Board Game for Creative Consultation, Engagement and Inclusion
Brewer, Gayle, Hogarth, RussellVolume:
10.1057/97
Year:
2015
Language:
english
DOI:
10.1057/9781137402141_23
File:
PDF, 154 KB
english, 2015