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Exploiting the “video game craze”: A case study of the tobacco industry’s use of video games as a marketing tool
McDaniel, Patricia A., Forsyth, Susan R., Triberti, StefanoVolume:
14
Journal:
PLOS ONE
DOI:
10.1371/journal.pone.0220407
Date:
July, 2019
File:
PDF, 502 KB
2019