Exploiting the “video game craze”: A case study of the...

Exploiting the “video game craze”: A case study of the tobacco industry’s use of video games as a marketing tool

McDaniel, Patricia A., Forsyth, Susan R., Triberti, Stefano
How much do you like this book?
What’s the quality of the file?
Download the book for quality assessment
What’s the quality of the downloaded files?
Volume:
14
Journal:
PLOS ONE
DOI:
10.1371/journal.pone.0220407
Date:
July, 2019
File:
PDF, 502 KB
2019
Conversion to is in progress
Conversion to is failed