Analysis of the Usefulness of a Serious Game to Raise Awareness about Mental Health Problems in a Sample of High School and University Students: Relationship with Familiarity and Time Spent Playing Video Games
Cangas,, Navarro,, Aguilar-Parra,, Trigueros,, Gallego,, Zárate,, Gregg,Volume:
8
Language:
english
Journal:
Journal of Clinical Medicine
DOI:
10.3390/jcm8101504
Date:
September, 2019
File:
PDF, 266 KB
english, 2019