Stackless KD-Tree Traversal for High Performance GPU Ray...

Stackless KD-Tree Traversal for High Performance GPU Ray Tracing

Stefan Popov, Johannes Günther, Hans-Peter Seidel, Philipp Slusallek
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Volume:
26
Year:
2007
Language:
english
Pages:
10
DOI:
10.1111/j.1467-8659.2007.01064.x
File:
PDF, 340 KB
english, 2007
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