Volume 3; Issue 4

5

Who is contingent on whom? The internet on society, or the society on internet?

Year:
2014
Language:
english
File:
PDF, 1.60 MB
english, 2014
6

Distribution as a Process for Online Technology

Year:
2014
Language:
english
File:
PDF, 2.14 MB
english, 2014
7

A Proposed Method for Measuring Learning in Video Games

Year:
2014
Language:
english
File:
PDF, 1.97 MB
english, 2014
10

Transaction Processing and Distribution with COPAR and Opnet

Year:
2014
Language:
english
File:
PDF, 2.53 MB
english, 2014
11

A Rule Based Cognitive System of Emotion Recognition

Year:
2014
Language:
english
File:
PDF, 1.97 MB
english, 2014
12

Technological Advancements in Affective Gaming: A Historical Survey

Year:
2014
Language:
english
File:
PDF, 1.07 MB
english, 2014
13

Comparative Analysis of 8-Bit Adder Cells Using CLRCL Full Adder Logic

Year:
2014
Language:
english
File:
PDF, 2.87 MB
english, 2014
14

SOX implementation can be a savior or a burden: scholars’ & practitioners’ review

Year:
2014
Language:
english
File:
PDF, 1.58 MB
english, 2014
16

Ouya: The Launch of a New Video Game Paradigm

Year:
2014
Language:
english
File:
PDF, 1.78 MB
english, 2014
17

PocketPT – A Personalized Therapeutic Game Platform

Year:
2014
Language:
english
File:
PDF, 2.41 MB
english, 2014