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Volume 159
Main
Computers & Education
Volume 159
Computers & Education
Volume 159
1
The mediating and buffering effect of academic self-efficacy on the relationship between smartphone addiction and academic procrastination
Li, Ling
,
Gao, Haiyin
,
Xu, Yanhua
Journal:
Computers & Education
Year:
2020
File:
PDF, 811 KB
Your tags:
2020
2
A systematic review of research on online teaching and learning from 2009 to 2018
Martin, Florence
,
Sun, Ting
,
Westine, Carl D.
Journal:
Computers & Education
Year:
2020
File:
PDF, 2.57 MB
Your tags:
2020
3
A systematic review of online examinations: A pedagogical innovation for scalable authentication and integrity
Butler-Henderson, Kerryn
,
Crawford, Joseph
Journal:
Computers & Education
Year:
2020
File:
PDF, 701 KB
Your tags:
2020
4
Usage of social media, student engagement, and creativity: The role of knowledge sharing behavior and cyberbullying
Rasheed, Muhammad Imran
,
Malik, Muhammad Jawad
,
Pitafi, Abdul Hameed
,
Iqbal, Jawad
,
Anser, Muhammad Khalid
,
Abbas, Mazhar
Journal:
Computers & Education
Year:
2020
File:
PDF, 795 KB
Your tags:
2020
5
ICT-related behavioral factors mediate the relationship between adolescentsâ ICT interest and their ICT self-efficacy: Evidence from 30 countries
Chen, Xueliang
,
Hu, Jie
Journal:
Computers & Education
Year:
2020
File:
PDF, 682 KB
Your tags:
2020
6
Evaluation of the effects of a virtual intervention programme on cognitive flexibility, inhibitory control and basic math skills in childhood education
Peralbo-Uzquiano, Manuel
,
Fernández-Abella, Raquel
,
Durán-Bouza, Montserrat
,
Brenlla-Blanco, Juan-Carlos
,
Cotos-Yáñez, José-Manuel
Journal:
Computers & Education
Year:
2020
File:
PDF, 5.56 MB
Your tags:
2020
7
Analysis of the determining factors of good teaching practices of mobile learning at the Spanish University. An explanatory model
Aznar-DÃaz, Inmaculada
,
Hinojo-Lucena, Francisco-Javier
,
Cáceres-Reche, MarÃa-Pilar
,
Romero-RodrÃguez, José-MarÃa
Journal:
Computers & Education
Year:
2020
File:
PDF, 1.22 MB
Your tags:
2020
8
The effects of a goal-framing and need-supportive app on undergraduates' intentions, effort, and achievement in mobile science learning
Jeno, Lucas M.
,
Dettweiler, Ulrich
,
Grytnes, John-Arvid
Journal:
Computers & Education
Year:
2020
File:
PDF, 2.08 MB
Your tags:
2020
9
Effects of a formative assessment-based contextual gaming approach on studentsâ digital citizenship behaviours, learning motivations, and perceptions
Tapingkae, Preeyada
,
Panjaburee, Patcharin
,
Hwang, Gwo-Jen
,
Srisawasdi, Niwat
Journal:
Computers & Education
Year:
2020
File:
PDF, 8.77 MB
Your tags:
2020
10
Impact of immersing university and high school students in educational linear narratives using virtual reality technology
Calvert, James
,
Abadia, Rhodora
Journal:
Computers & Education
Year:
2020
File:
PDF, 3.13 MB
Your tags:
2020
11
Editorial Board
Journal:
Computers & Education
Year:
2020
File:
PDF, 2.65 MB
Your tags:
2020
12
Effects of solo vs. collaborative play in a digital learning game on geometry: Results from a K12 experiment
Ruipérez-Valiente, José A.
,
Kim, Yoon Jeon
Journal:
Computers & Education
Year:
2020
File:
PDF, 625 KB
Your tags:
2020
13
âIt's fun!â using students' voices to understand the impact of school digital technology integration on their well-being
Mourlam, Daniel James
,
DeCino, Daniel A.
,
Newland, Lisa A.
,
Strouse, Gabrielle A.
Journal:
Computers & Education
Year:
2020
File:
PDF, 2.04 MB
Your tags:
2020
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