Volume 6; Issue 2

Computers in Entertainment

Volume 6; Issue 2
1

Using prototypes in early pervasive game development

Year:
2008
Language:
english
File:
PDF, 282 KB
english, 2008
2

Toward an understanding of flow in video games

Year:
2008
Language:
english
File:
PDF, 664 KB
english, 2008
3

People, places, and play

Year:
2008
Language:
english
File:
PDF, 206 KB
english, 2008
4

The evaluation of ARCO

Year:
2008
Language:
english
File:
PDF, 316 KB
english, 2008
5

A word from the editor

Year:
2008
Language:
english
File:
PDF, 42 KB
english, 2008
6

Interview with Gabrielle Weinman at Team One

Year:
2008
Language:
english
File:
PDF, 14 KB
english, 2008
7

Interview with David Harris, MTV New Media

Year:
2008
Language:
english
File:
PDF, 14 KB
english, 2008
8

An architecture to easily produce adventure and movie games for the mobile scenario

Year:
2008
Language:
english
File:
PDF, 368 KB
english, 2008
9

NEAT-o-Games

Year:
2008
Language:
english
File:
PDF, 2.21 MB
english, 2008
10

Character play

Year:
2008
Language:
english
File:
PDF, 357 KB
english, 2008
12

Style-learning with feature-based texture synthesis

Year:
2008
Language:
english
File:
PDF, 1.08 MB
english, 2008
14

The BBC and its web 2.0 partners

Year:
2008
Language:
english
File:
PDF, 123 KB
english, 2008
15

Announcements

Year:
2008
Language:
english
File:
PDF, 68 KB
english, 2008