Volume 17; Issue 3

Digital Creativity

Volume 17; Issue 3
1

How do you play? Identity, technology and ludic culture

Year:
2006
Language:
english
File:
PDF, 306 KB
english, 2006
2

Layering community media in place

Year:
2006
Language:
english
File:
PDF, 772 KB
english, 2006
3

Building magical realms: responses to pervasive and locative media technology

Year:
2006
Language:
english
File:
PDF, 348 KB
english, 2006
4

What is Mindplay ?

Year:
2006
Language:
english
File:
PDF, 346 KB
english, 2006
5

Exploring interactivity: user ability and the Chinese diaspora

Year:
2006
Language:
english
File:
PDF, 1.42 MB
english, 2006
6

Designing for the smart player: usability design and user-centred design in game-based learning

Year:
2006
Language:
english
File:
PDF, 342 KB
english, 2006
7

ReActivities © : autism and play

Year:
2006
Language:
english
File:
PDF, 1.07 MB
english, 2006
8

‘Ere Be Dragons : heartfelt gaming

Year:
2006
Language:
english
File:
PDF, 738 KB
english, 2006