Volume 28; Issue 3

Digital Creativity

Volume 28; Issue 3
1

Observed bodies and tool selves: kinaesthetic empathy and the videogame avatar

Year:
2017
Language:
english
File:
PDF, 1.45 MB
english, 2017
4

Design thinking and imitatio in an educational setting

Year:
2017
Language:
english
File:
PDF, 1.50 MB
english, 2017