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Volume 30; Issue 3-4
Main
Human-Computer Interaction
Volume 30; Issue 3-4
Human-Computer Interaction
Volume 30; Issue 3-4
1
Guidelines for the Design of Movement-Based Games and Their Relevance to HCI
Isbister, Katherine
,
Mueller, Florian “Floyd”
Journal:
Human-Computer Interaction
Year:
2015
Language:
english
File:
PDF, 242 KB
Your tags:
english, 2015
2
Game-Play Breakdowns and Breakthroughs: Exploring the Relationship Between Action, Understanding, and Involvement
Iacovides, Ioanna
,
Cox, Anna L.
,
McAndrew, Patrick
,
Aczel, James
,
Scanlon, Eileen
Journal:
Human-Computer Interaction
Year:
2015
Language:
english
File:
PDF, 350 KB
Your tags:
english, 2015
3
Introduction to this Special Issue on HCI and Games
Bernhaupt, Regina
,
Isbister, Katherine
,
de Freitas, Sara
Journal:
Human-Computer Interaction
Year:
2015
Language:
english
File:
PDF, 114 KB
Your tags:
english, 2015
4
Voice in Virtual Worlds: The Design, Use, and Influence of Voice Chat in Online Play
Wadley, Greg
,
Carter, Marcus
,
Gibbs, Martin
Journal:
Human-Computer Interaction
Year:
2015
Language:
english
File:
PDF, 240 KB
Your tags:
english, 2015
5
From England to Uganda: Children Designing and Evaluating Serious Games
Sim, Gavin
,
Read, Janet C.
,
Gregory, Peggy
,
Xu, Diana
Journal:
Human-Computer Interaction
Year:
2015
Language:
english
File:
PDF, 394 KB
Your tags:
english, 2015
6
Reducing Compensatory Motions in Motion-Based Video Games for Stroke Rehabilitation
Alankus, Gazihan
,
Kelleher, Caitlin
Journal:
Human-Computer Interaction
Year:
2015
Language:
english
File:
PDF, 540 KB
Your tags:
english, 2015
7
The Lens of Intrinsic Skill Atoms: A Method for Gameful Design
Deterding, Sebastian
Journal:
Human-Computer Interaction
Year:
2015
Language:
english
File:
PDF, 1.49 MB
Your tags:
english, 2015
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