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Volume 27
Main
Entertainment Computing
Volume 27
Entertainment Computing
Volume 27
1
Rapid game jams with fluidic games: A user study & design methodology
Gaudl, Swen E.
,
Nelson, Mark J.
,
Colton, Simon
,
Saunders, Rob
,
Powley, Edward J.
,
Pérez Ferrer, Blanca
,
Ivey, Peter
,
Cook, Michael
Journal:
Entertainment Computing
Year:
2018
Language:
english
File:
PDF, 3.51 MB
Your tags:
english, 2018
2
A VR-based the emergency rescue training system of railway accident
Xu, Jianxi
,
Tang, Zhao
,
Yuan, Xiaolin
,
Nie, Yinyu
,
Ma, Zong
,
Wei, Xihui
,
Zhang, JianJ
Journal:
Entertainment Computing
Year:
2018
Language:
english
File:
PDF, 1.99 MB
Your tags:
english, 2018
3
First Time User Experiences in mobile games: An evaluation of usability
Barnett, Lawrence
,
Harvey, Carlo
,
Gatzidis, Christos
Journal:
Entertainment Computing
Year:
2018
Language:
english
File:
PDF, 1.01 MB
Your tags:
english, 2018
4
Procedural feature generation for volumetric terrains using voxel grammars
Dey, Rahul
,
Doig, Jason G.
,
Gatzidis, Christos
Journal:
Entertainment Computing
Year:
2018
Language:
english
File:
PDF, 23.22 MB
Your tags:
english, 2018
5
A Mixed Reality neighborhood tour: Understanding visitor experience and perceptions
Dionisio, Mara
,
Barreto, Mary
,
Nunes, Nuno
,
Nisi, Valentina
Journal:
Entertainment Computing
Year:
2018
Language:
english
File:
PDF, 914 KB
Your tags:
english, 2018
6
The impact on player experience in augmented reality outdoor games of different noise models
Eishita, Farjana Z.
,
Stanley, Kevin G.
Journal:
Entertainment Computing
Year:
2018
Language:
english
File:
PDF, 1.88 MB
Your tags:
english, 2018
7
Understanding game sessions through provenance
Costa Kohwalter, Troy
,
de Azeredo Figueira, Felipe Machado
,
de Lima Serdeiro, Eduardo Assis
,
da Silva Junior, Jose Ricardo
,
Gresta Paulino Murta, Leonardo
,
Walter Gonzalez Clua, Esteban
Journal:
Entertainment Computing
Year:
2018
Language:
english
File:
PDF, 5.36 MB
Your tags:
english, 2018
8
Validity of the Kinect and Myo armband in a serious game for assessing upper limb movement
Sadeghi Esfahlani, Shabnam
,
Muresan, Bogdan
,
Sanaei, Alireza
,
Wilson, George
Journal:
Entertainment Computing
Year:
2018
Language:
english
File:
PDF, 2.14 MB
Your tags:
english, 2018
9
Deconstructing who you play: Character choice in online gaming
Hodges, Duncan
,
Buckley, Oliver
Journal:
Entertainment Computing
Year:
2018
Language:
english
File:
PDF, 353 KB
Your tags:
english, 2018
10
Generating background NPCs motion and grouping behavior based on real video sequences
Knob, Paulo
,
Alcântara, Marlon
,
Testa, Estêvão
,
Favaretto, Rodolfo
,
Lima, Gabriel
,
Dihl, Leandro
,
Musse, Soraia Raupp
Journal:
Entertainment Computing
Year:
2018
Language:
english
File:
PDF, 1.64 MB
Your tags:
english, 2018
11
A novel parallax engine for animation using hybrid graphics software
Jha, Sunil Kr.
,
Shorko, Stefan
Journal:
Entertainment Computing
Year:
2018
Language:
english
File:
PDF, 1.20 MB
Your tags:
english, 2018
12
Can visual familiarity influence attitudes towards brands? An exploratory study of advergame design and cross-cultural consumer behaviour
Wanick, Vanissa
,
Stallwood, James
,
Ranchhod, Ashok
,
Wills, Gary
Journal:
Entertainment Computing
Year:
2018
Language:
english
File:
PDF, 1.30 MB
Your tags:
english, 2018
13
Specification and evaluation of an assessment engine for educational games: Empowering educators with an assessment editor and a learning analytics dashboard
Chaudy, Yaëlle
,
Connolly, Thomas
Journal:
Entertainment Computing
Year:
2018
Language:
english
File:
PDF, 2.23 MB
Your tags:
english, 2018
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